![]() About 10 new technologies added in strategically important areas of the tech tree, and the entire tech tree has also been tweaked to improve gameplay. Barbarian leaders, spies and diplomats don't even have visible health bars, only the graphic of the figure can be seen onscreen, to accentuate their slippery and low profile nature. Missiles and submarines, for example, are considered almost 100% stealth units and only their health bars are visible at any given time, no shield color/ nationality can be seen. Most units have shields out in the open and easily seen, but about 15 fall into the stealth category at some range of the spectrum, and their shields are either partially or totally obscured from plain sight. One example of the improvements is how all units now have a visually implied stealth value which basically determines how well exposed their unit shield and health bars are to plain view on the map. New units meticulously designed to improve/diversify gameplay and array of military choices, such as anti-air ground units, defensive escort fighter airplanes in addition to regular fighters which have a range of 2 like bombers and can stack to defend them, elite amphibious units for all historical ages, two gradations of tanks, among others. About 10 additional units added, and all previous units have been reworked. ![]() Most of the rules for gameplay and unit stats have been improved for depth and balance. Very few things in the entire game have remained the same, and as a result it looks like a far better game graphically. All new enhanced graphics, for absolutely everything. Just read the ReadMe file within the folder for details. I included as an attachment the zipped up Civ 2.5 game folder itself, ready to be installed. However, it is all already complete and ready to play on at any time at a very high caliber of balance and fidelity, all future minor 'perfection' changes aside. I am currently playtesting it one last time in order to fine-tune it even further before finally submitting it to 's download section and possibly also the one at civforum's, if it has one, so that anybody we play with in the future can access it more easily without having to go through me for the file. It is basically an enhanced version of the original game. To be precise, I prefer a custom variation of Civ 2 which I designed and call Civ 2.5. In short, I simply find the quality of multiplayer gameplay to be superior in Civ 2 to the other iterations, all things considered. Of course I have played civ 2, 3 and 4 multiplayer as well, but I prefer 2's MP, for many reasons I won't go into detail here. I have played Civ in all its many forms and specifically Civ 2 multiplayer for many years, off and on, but lately I wanted to play MP again so I decided to put together a new playing group. Hi, my name is Dan, I am currently in Seattle, Washington.
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